The Art Of... Tabletop Games | Kids VT | Seven Days | Vermont's Independent Voice

Seven Days needs your financial support!

The Art Of... Tabletop Games 

Published October 4, 2016 at 10:00 a.m.

click to enlarge Scott Gemignani - MEGAN JAMES
  • Megan James
  • Scott Gemignani

Scott Gemignani has always loved games. Growing up in Bristol in the '80s, he played Risk, the classic game of world domination. When his older sister wouldn't let him join in Dungeons & Dragons, he created his own version.

In April 2015, Gemignani's dream of making a living in gaming came true. He and his wife, Rebecca, opened a community game space and store, called Tinker & Smithy, in Middlebury. In addition to selling board and card games, Dungeons & Dragons books, and medieval figurines, they offer an after-school program, Magic: The Gathering classes and other events.

"People can play games for free in the store," says Gemignani. "We're trying to encourage people to sit across from each other and not be on a screen."

Gemignani sees board games as an antidote to our collective screen addiction. When his two kids were 7 and 3, he and Rebecca instituted a family tradition: "There are no Saturday morning cartoons," he says. "We sit down in front of the fire, and we play a game."

Tinker & Smithy grew out of that love of family gaming. Gemignani says proudly that gamers of all ages hang out in the store — from the first- through sixth-graders in his after-school program to local octogenarians. A Middlebury police officer runs a weekly Dungeons & Dragons game for girls.

"There are kids who do not want to be outside playing baseball," says Gemignani. "They may wish to retreat to a quieter place, or a place where they are around like-minded individuals."

And games, Gemignani stresses, aren't just recreation: "They are all teaching tools."

"My son is reading words like, 'Target opponent sacrifices a creature,'" Gemignani says with a smile. "He's in the second grade. This is because of the amount of board games we play. When you are learning in a low-stress environment, you pick up so much more because it's enjoyable."

Gemignani doesn't believe kids can learn as much from games played on a screen — and there are none at Tinker & Smithy. "When you jump on a computer, all of the math, all of the processing, that's all done for you," he says. "You're also alone."

When you're sitting across from another human being, he says, "You are playing against a thinking, breathing opponent who can come up with solutions to this game that a computer cannot. You're also interacting with someone. And that in itself is an education."

Find Tinker & Smithy at 18 Creek Rd., Middlebury, 989-7274, or

Great Games for Kids

click to enlarge artof1-2-75f239a163383bd8.jpg

Gemignani's all-time-favorite games are the classics: Risk, Stratego, and Dungeons & Dragons. But here are some others he loves:

The Settlers of Catan

In this wildly popular board game, players develop settlements by acquiring and trading resources.

Disregard the 13 and up age recommendation printed on the box. Gemignani introduced his daughter to this game when she was 7. "Catan is the perfect game to begin with a young child because it requires zero critical reading, and the math involved is very, very basic — the type of stuff that a 4-year-old can easily do," he says.

Don't be fooled by the spin-off, Catan Junior. It's "an insult," says Gemignani. "It's the exact same thing, but baby-fied."


Players lay tiles to develop the area around a medieval French city.

There's no math, no critical reading; the game simply requires placing workers to develop roads, cities and fields. "It's obviously very French," says Gemignani.

Ticket to Ride

Players attempt to out-travel each other by laying railroad tracks to as many U.S. cities as they can.

"The time it takes to set up the board is the time it takes to learn how to play," says Gemignani.

Mille Bornes

In this card game, the winner is the first player to drive 1,000 miles.

All you're trying to do is drive. "You lay down cards that represent miles, and sometimes you have a flat tire," explains Gemignani.


click to enlarge artof1-3-f18866777cd21daf.jpg

Players become Renaissance merchants trying to buy gem mines, means of transportation and shops in order to acquire the most prestige points.

This is a "crazy-good game," says Gemignani. "You can play it while you're eating dinner, having coffee, even watching a TV show. You can play it almost without speaking."


Players attack and escape from zombies.

"It's goofy, and it knows that it's goofy," says Gemignani. "It's wicked fun."


In this card game, players create and battle superheroes.

In it, you get a handful of cards listing attributes you can use to create your superhero. For example: Chuck Norris; 10 stories tall ... but he can only move when his opponent moves. Another player might be Darth Vader, who can create a force field while holding his breath ... but his bottom half is a T. Rex. "And then you sit down and have a logical discussion about who would win this fight," says Gemignani. "It's amazing to play with kids."

This article was originally published in Seven Days' monthly parenting magazine, Kids VT.

Got something to say? Send a letter to the editor and we'll publish your feedback in print!

About The Author

Megan James

Megan James

Megan James began writing for Seven Days in 2010, first as Associate Arts Editor. She later became an editor for Seven Days' monthly parenting magazine, Kids VT, and is currently a freelance contributor.


Comments are closed.

Since 2014, Seven Days has allowed readers to comment on all stories posted on our website. While we’ve appreciated the suggestions and insights, the time has come to shut them down — at least temporarily.

While we champion free speech, facts are a matter of life and death during the coronavirus pandemic, and right now Seven Days is prioritizing the production of responsible journalism over moderating online debates between readers.

To criticize, correct or praise our reporting, please send us a letter to the editor. Or send us a tip. We’ll check it out and report the results.

Online comments may return when we have better tech tools for managing them. Thanks for reading.

Keep up with us Seven Days a week!

Sign up for our fun and informative

All content © 2022 Da Capo Publishing, Inc. 255 So. Champlain St. Ste. 5, Burlington, VT 05401

Advertising Policy  |  Privacy Policy  |  Contact Us  |  About Us  |  Help
Website powered by Foundation